GAMEbit Toolkit Model:
The Gambit Toolkit is a generic game theoretic model for solving extensive and normal form game theoretic models. analyzing general games in extensive or strategy form and computing Nash equilibria and other solution concepts in games.
Gambit is for finite games only. Because of the mathematical structure of finite games, it is possible to write many general- purpose routines for analyzing these games. Thus, Gambit can be used in a wide variety of applications of game theory. However, games that are not finite, that is, games in which players may choose from a continuum of actions, or in which players may have a continuum of types, do not admit the same general-purpose methods.

Gambit is for noncooperative game theory only. Gambit focuses on the branch of game theory in which the rules of the game are written down explicitly, and in which players choose their actions independently. Gambit’s analytical tools center primarily around Nash equilibrium, and related concepts of bounded rationality such as quantal response equilibrium. Gambit does not at this time provide any representations of, or methods for, analyzing games written in cooperative form. (It should be noted that some problems in cooperative game theory do not suffer from the computational complexity that the Nash equilibrium problem does, and thus cooperative concepts could be an interesting future direction of development.
Analyzing large games may become infeasible surprisingly quickly. While the specific formal complexity classes of computing Nash equilibria and related concepts are still an area of active research, it is clear that, in the typical case, the amount of time required to compute equilibria increases rapidly in the size of the game. In other words, it is quite easy to write down games which will take Gambit an unacceptably long amount time to compute the equilibria of. There are two ways to deal with this problem in practice. One way is to better identify good heuristic approaches for guiding the equilibrium computation process. Another way is to take advantage of known features of the game to guide the process. Both of these approaches are now becoming areas of active interest. While it will certainly not be possible to analyze every game that one would like to, it is hoped that Gambit will both contribute to these two areas of research, as well as make the resulting methods available to both students and practitioners.
Built Models within
Advanced Analytics
SDCGE MODEL
SDCGE has been developed to be used in studying the economic impact of economic policies, projecting key macroeconomic variables and monitoring the Saudi Arabia's developing plans and Economic Reforms
Main Use
Policy Impact Analysis (Med-Long Term, 3-10 Years)
Med.-Long term Forecasting of Key Economic Indicators
SVAR MODEL
The Saudi S-VAR is Vector Auto-Regressive Model of Major Macroeconomic Indicators, Augmented with a Structural Macro-econometric Model of 8 blocks and 14 Sectors (86 Activities as per ISIC4) of the economy. The Model contains three main blocks
Main Use
Policy Impact Analysis (Short Term, Upto 2 Years)
Short term Forecasting of Key Economic Indicators
MIMIC MODEL
The MIMIC Model is a Structural Equation Model which takes into account the determination of Shadow Economy's causes and indicators.
Main Use
Estimating and Forecasting the Size Shadow Economy of Saudi (within the formal and informal economy ) and any shadow/ uncaptured economic activity based on the data availability.
Gini - HDI Model
The Gini - HDI Model aims to estimate the factors determining the Gini and HDI Indices and their dimensions and linking them to other economic models to estimate the impact of any future policy if the Gini Coefficient and the Human Developement Index.
Main Use
Capturing Impact Of Economic and Social Policy on the Gini Coefficient and the Human Development Index by Linking the Model to any Economic / Social Model
SNMEM Model
Nested Modelling: If Model A is nested in Model B, then the parameters of Model A are a subset of the parameters of Model B. In the case of a Nested Macro Econometric Model, any previous policy, investment plan, social regulation.
Main Use
Assessment Historical Impact of previously applied policies.
Dynamic Stochastic Labour Transition Model
The Model measures: Inertia, Reliability, Activity Rate, Entrant Rate, Exit Rate, Unemployment Rate, Guve-up Rate, Net Outflow.
Main Use
Provide Analytics of the Saudi Labour Market and could be used to forecast and assess impact of future policies on the measures which the model produces
GAMEbit Toolkit Model
The Gambit Toolkit is a generic game theoretic model for solving extensive and normal form game theoretic models.
Main Use
Gambit is for finite games only. Because of the mathematical structure of finite games, it is possible to write many general- purpose routines for analyzing these games. Thus, Gambit can be used in a wide variety of applications of game theory.
Early Warning System (EWS) Modeling
Recurrent Neural Networks (RNN) and a Deep Learning (DL) approach based on Long-Short Term Memory (LSTM)
Main Use
The intensification of key socioeconomic cycles’ indicators raises concerns about future trends and turning points of such indicators and their impact on economic and social growth and developments plans.
Regional Analytical Model (RAM)
Regional Spatial-intertemporal Data Modeling and Representation using ArcGIS Geostatistical Analytics.
Main Use
ArcGIS Geostatistical Analytics generate optimal surfaces from sample data and evaluate predictions for better decision making. (I)ArcGIS Geostatistical Analytics offers a suite of interactive tools to visually investigate data prior to analysis